![]() ![]() For that you should't use I think sacred 2 items but edition and created seperatly that sacred 2 will see that items in game from other directions. That means creating 1 be one item that will have unique stats abilites and stuff. You dont try too just add seperated items that means they are unique in game that means not working like sacred 2 items that are random and has chance on random stuff. They cannot add skills or change the way spells/combat arts function. Items will only be only to grant modifiers. This mechanic is not supported in Sacred 2's game engine, unfortunately. In the upcoming release I expect that damage mitigation will be capped at 85% so no mobs will be truly immune. Mainly only super uniques and bosses have such high resistances. Hello! Some mobs have very high resistances, and like in original D2, on highest difficulties you may find that they are almost immune to certain damage types.
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